Wand - Stav - Generator
Lyssøyle – Obelisk – Point – Terminert – Wand
En obelisk eller en generator er en kraftig form, også kalt en lyssøyle, og er kjent som et symbol på oppstandelse.
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
{
timeout = setInterval( function(){
if (current >= 1 && $store?.extra_images?.loop) {
current = 0;
} else if (current < 1) {
current++;
}
}, $store?.extra_images?.switch_image_timeout ? $store.extra_images.switch_image_timeout : 1800);
}" @mouseleave="(e) => {
clearInterval(timeout);
current = 0
}">
Bruk en generator når du trenger å forsterke krystallens egenskaper. De kan forsterke og øke fokuset. Energien på krystallen økes betraktelig.
Man kan finne dem naturlig i råstein, i klynger eller kvartsgrupper, men de fleste tilvirkes ved sliping. En tidkrevende prosess og generatorer er derfor til dels kostbart.
Les mer om generatorer i vår artikkel: http://www.sagamesser.no/krystall-generatorer/